![]() Press the East face button on its own to toggle ball mode. Press LB and the East face button to replenish missiles. ![]() On the other hand, if you like good games, or Metroid games, then Other M is not really going to hit that mark. Sure, if those are the standards by which you measure the quality of your games, then Metroid: Other M is for you. That's about as ergonomic as I can get it. If the only positive you can come up with for a game is that it has a 'curvy younger Samus,' its probably a bad game. When you're in first person view (holding down LT) and using the left stick to move your POV, you hold down the North face button to aim and then press the East face button to fire a missile. That gives you shoot and jump where you expect them. The D-Pad is bound to the emulated WiiMote's D-Pad, of course, and the left stick to its IR directions (Up, Down, Left, Right). You can then hold down "LB" to point it up, and "LT" to point it at the screen. Anyway, that gives you a sideways WiiMote. The image prefers the right triggers and buttons on the right side I prefer the ones on the left side. ![]() Anyway, I'm just going to describe it for people who find text easier to follow. Metroid: Other M is defnitely a good game, but gamers who enjoy the first-person view found in other Metroid games for the Wii might be disappointed with this hybrid approach. I tried coming up with an optimal gamepad config independently, and I pretty much just ended up just recreating what's in the image.
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